NEWS
March 02, 2008 --- (March 16, is Cpt Deelishus' birthday!)
Hello all! Another pretty big update to the FunDrome today. I made a video game for you all! Well, a demo for one anyway. But more on that later. Let's get to everything else first.
Let's all give a warm welcome to my sister, "Garlic Breath," (A name of her own choosing, not mine) as she has decided to add a silly little writing of her own to our site. You can see it in the "Read me a Story" section, or just  by clicking on this image. Let's hope she continues to be generous and adds more writings in the future, as she is actually a very talented writer. She deserves more exposure than just her myspace blogs.

So, yeah. Just click on that image there.

NEW Shmelnick Comic! View at your own risk!
A 'nother abstract Bryden comic!
And now for something I've been working on pretty much non stop since the last update. BEHOLD: An untitled work in progress for all of you to try out! Please suppress the urge of projectile vomiting for the time being.
#1.
#2.
#3.
#4.
     I don't know the first thing about programming and "tightening up the graphics on level 3" or anything, so I'm limited to this RPG maker program thingy. So far it's turning out more like an interactive story than an actual game. But when I do start getting some actual "game" in there, it won't be any silly turn-based stuff like in most RPGs.

Let's look at some screenshots, shall we?
Can you unlock the top secret spooky bathroom scene? Hey, what's that dog/uncooked chicken looking at?
Engage in pointless, inane dialogue. Just like you do every day with all your "friends!"
Squeal in giddy uncontrollable glee as bright cheery landscapes wash your eyes!
Vvvvrrrrrrrrrrrrrrrrrooooooooooooom!
The following is taken directly from the README file that should come with the download:
It appears that you were unfortunate enough to have mistakenly downloaded this horrible horrible work in progress. I'm very terribly sorry. Here is the good news; you can alleviate yourself of this burden by simply selecting this entire folder and sending it to the recycling bin on your computer. Better yet, why don't you go ahead and reformat your hard drive just to be safe.
Should you be one of the worms, crustaceans and lagomorphs that actually want to play this, first off, what's wrong with you? Why would you go and break your mother's heart like this? And secondly, I hate you. Wait, no. Uh ... here's how to play

CONTROLS:

The arrow keys control movement. You thick-headed, smarmy dolt, you.

The "Z" key on your keyboard is the "cancel" button. Use it if you find yourself tangled in menus. An alternative key for this is the "ESC" key. You can also use that button to bring up a menu so you can proceed to get yourself tangled in it. And presumably should you want to "ESC" it up in the hizzy, you can use this key to do that as well.

The "X" key on your keyboard is the "Accept" button. It progresses all the inane dialogue, and is also used to examine whatever is directly in front of the character, "James." (Examine things often! Search every nook and cranny. Nooks and crannies are very tender and giving creatures. Merciful, they are not)


OTHER THINGS:

The main menu (the one at the start of the game) is pretty self-explanatory. I should hope that I don't have to explain these functions to you.

Notice when you hit either "ESC" or "Z" while you are out and about (not in a menu or in the middle of something) that a small menu will come up on the center of the screen. It will have the following options:


MENU:
 This will bring you to the "inventory and stuff" part of the game and this can be mostly ignored for the duration of this work in progress. There is only one thing you may come across that actually uses this feature. And it is not important. You will find a certain item that you are able to consume. Should you find it and want to consume it, go to this menu, go to "ITEMS," and select the desired ITEM to consume it. Everything else in this menu is useless and not fully implemented yet. Ignore it. (remember to use "Z" or "ESC" to get out of this menu. Press one of these buttons until you are back to the game)

    The other things that are actually used in this menu are the SAVE and EXIT options. SAVE is to save your game (though I'm pretty sure you can get to the end of this pretty quickly. You shouldn't need this function). EXIT is to exit the entire game.

AI CONTROL:
 You can't do anything with it even if you wanted to. Ignore it.


CONTROLS:
 It's not what you think. You can't actually change your controls. Don't bother with this. It's another feature that isn't implemented yet. It will be in the final game.


CANCEL:
 This is if you're not clever enough to press the "Z" or "ESC" key to bring you back to the game.


FULL SCREEN:
 In order to make the game go into full screen mode (that is, not in eye-strain-o-vision) press
 ALT+ENTER (while holding down ALT, press ENTER)

WALKTHROUGH:

 I will try to keep this short and sweet. I'm leaving out as many details as possible. This will only include the things you absolutely have to do to get to the end. I'm not mentioning any extra little things that you might want to examine. All that's up to you.

1. After phonecall scene, exit house.
2. Go to bike (while standing on tile to the right of bike's handlebar) and press "X"
3. After "work" go back into house.
4. Notice that the dog is gone. Go either to where the dog was, or around the table.
5. Please do not move through this event. It's not supposed to let you move, but for some reason it does.
6. After event, go outside again.
7. Go to dog.
8. Obey dog.
9. Go to giant hole in center and press "X"
10. Go to the red building and attempt to enter it.
11. To be continued! Hit Z or X to go back to the main menu and exit the game.


REMEMBER, this is all a work in progress. There are little things that need to be fixed and/or reworked (like the fence in the yard). This is only the beginning of the game! I hope to make the full thing much, MUCH longer and more interesting.

TO DO LIST:

1. Make game AWESOME


CREDITS:

ME ME ME ME ME ME ME! And my brother helped, too.

The Impar: ALL the artwork in the game except for the dog's sprite and the fog effect. I also did all the writing, the events, the .... everything. Except for sounds. Those came from all over the place.

Cpt. Deelishus: Consultant. He's spent more time with this RPG Maker program than I have. He is also the one to thank for you not being able to walk through walls and so forth. (SECRET EVENT!)
DOWNLOAD THE GAIM
Back to last update. Be sure to check out our newest Valentine's Day page if you missed it before!
AN EVEN MORE 'NOTHER Shmelnick Comic!